Thursday, December 4, 2014

Dogtown "US vs them"

I have remained relatively silent on the subject of the recent civil unrest involving the lack of grand jury indictments against killer police officers and the racial tensions that have fallen out of that.  Anyone who knows me, of course, knows that I am outraged by these recent events.  I have not said much about any of the specific events for various reasons, the biggest being I'm just not much of an outspoken social media person.  Instead, I prefer to put my opinions in my comics.

For the last two years, I have been running a series called Dogtown in my self published science fiction anthology book, Science Hero.  Last Spring, we put out the third issue containing a Dogtown story titled "US vs them".  I'll spare you my retrospective and self deprecating personal criticisms I have for my own work, and just say that it sums up my feelings on the state of law enforcement in America today.  (And of course, Chris McJunkin, who does 100% of the art for Dogtown, delivers stunning work as always).

I've also been hesitant to post this comic because I don't want to appear to be capitalizing on other people's misery, but in the end, I think these media stories are becoming all too common, which is why I try to write about them in fiction.

Here is the complete 9 page "US vs them" story.  You can download full copies of Science Hero at my website, newhavencomics.com.  Chris and I are currently working on the fourth installment of Dogtown, titled "For Your Own Good" and should have it ready next Spring.















Thursday, September 18, 2014

Amoral Stingray Preview

This is a preview of a project I am working on with Kevin Bandt, the amazing artist responsible for Cat-le Drivers.  Kevin and I worked together on a few things, notably Relative Space (which appears in Science Hero #2) and King of the Road.  I'm always excited to work with Kevin and I cannot wait to get this issue finished.

The Amoral Stingray is a dark comedy starring mild mannered teenager, Duncan Daniels.  Duncan is a social outcast who is occasionally bullied at school and has trouble making friends.  His whole life is changed when he receives incredible, destructive superpowers.  However, instead of using his powers for the betterment of mankind, he decides to become a supervillain.  Welcomed and validated by various supervillains and the criminal community, Duncan sets out on a dark path and is increasingly forced to question the morality and ethics of his actions.

Here is the cover and a 5 page sequence in which Duncan meets a friendly neighborhood superhero named Aphid.  Unlike my other comics, this one contains strong language and is not intended for kids.








Tuesday, April 8, 2014

Planet Comicon and Wizard World St. Louis 2014

I attended two big comic book conventions this last month, Planet Comicon in Kansasy City and Wizard World St. Louis (I think you can guess where that one was held).  I had very positive, but different experiences at each of the cons.  I don't have the hard numbers of attendance, but from my position behind a table in Artist Alley, I'd say that the two conventions are very comparable to each other, but there are some key differences that offer up slightly different con experiences.

Tim, Sergio, Aaron, and Sara at Planet Comicon
First up was Planet Comicon.  I decided to do Planet Comicon pretty big this year (big for me, at any rate) and bought two tables for this convention.  I wasn't doing this convention alone, in fact, I had three other people with me.  Sara (Zero's Heroes Colorist), Tim (Celestial Writer), and Sergio (Zero's Heroes and Smitten Penciler) all came to this convention.  With all four of us manning two tables, we had a nice, wide set up fully displaying all our comics, as well as shirts and original art.

I really enjoy Planet Comicon because it's a large con that seems to have equal representation for Celebrity pop culture and independent comic book creators.  The Artist Alley is huge, with lots of indy books and pro creators.  It seems like PC really goes out of their way to get top industry creators at their con.  Off the top of my head, this year I noticed Scott Snyder, Darwyn Cooke, Jason Aaron, Neal Adams, Tony Moore, and Rick Remender (among many others).  And for every pro writer and artist, there were two indie writers and artists.  But PC doesn't skimp on the media guests either.  This year, for example, they practically had the entire cast of Star Trek:  The Next Generation and William Shatner, as well as a gaggle of Syfy channel TV actors, Power Rangers, and even a Doctor (Sylvester McCoy, the Seventh Doctor).

A few weeks after wrapping up Planet Comicon, I was all geared up for Wizard World St. Louis.  WWSTL was really big this year, much bigger than last year, and when it comes to media guests there is no competing with them.  This year they really brought in the nerdgasm celebrities such as Matt Smith and Karen Gillen (Doctor Who), Bruce Campbell, Adam West, and William Shatner, as well as many other minor TV and movie stars, including Wizard World regular, Lou Ferrigno .

"It's a tiny piece of paper."
For those of you who have been to a Wizard World show, this one was really not much different than any of their other shows (although this year it was one of their bigger shows, I think).  The Artist Alley is woefully under represented, and the majority of the people in Artist Alley are artists selling prints of various pop culture trends.  Most of them have never, and have no interest in, actually producing a book.  There were a handful of Comics "professionals" present, and when I say handful I mean, like, five (okay maybe a few more).  Matt Kindt and Chris Samnee were there (both local St. Louis guys), as well as Greg Capulo, Neal Adams, David Mack, and about five or six other pro artists.  Cullen Bunn and Jai Nitz were the only pro published writers at the convention, and Bunn must have cancelled at the last minute because he was nowhere to be seen all weekend.  So, yeah, fans of actual comic creators didn't have many options.

Even with all the celebrities, toys, costumes, and panel events, I think that Wizard World is vastly overpriced.  I will go so far as to say that WW gouges everybody involved.  A table in the Artist Alley costs very close to double what a table at Planet Comicon costs (185 at PC, 325 at WW).  It's not just exhibitors that get gouged on the prices, it's the fans, too.  A single day Saturday ticket at Planet Comicon costs $35.  That's a pretty fair price, especially when you compare it to Wizard World's Saturday ticket cost of $50.  For comparison's sake, a Saturday ticket at Emerald City Comicon costs $40 and a Saturday ticket at C2E2 costs $35.  Emerald City and C2E2 are both bigger and better conventions than Wizard World (and by extension Planet Comicon), and while it may cost an exhibitor quite a bit more to table at either of those cons, the ticket prices for convention goers remain pretty consistent.  The point is, WW gouges the fans, which I think trickles down to an overall lesser convention experience.  While at Wizard World St. Louis, I had two people (who had never been to a convention before) comment to me about the cost of entry versus the things to actually do (that didn't cost more money).  One guy, who was walking around with a 10 year old kid said to me, "I spent $50 just to come in here and shop?"

Now, there are free things to do.  There are costume contests, panels where people (actors, creators, etc) talk about things and answer questions from fans, and probably some third thing I can't think of at the moment.  And of course, there are a bunch of attention starved comic book creators willing to talk to you about comics (although, they really would like to sell you something, too).  But I suppose you have to really look to find all this stuff, because it's not easy to see in the ocean of vendors, convention goers, and T-shirt displays.

The one thing I find repeatedly frustrating about Wizard World is that their conventions seem to be under managed, despite being such huge events.  I never saw a program schedule, because I guess WW didn't think the exhibitors needed to know what was going on at all during the weekend.  My exhibitor package only contained the load in/load out times, a tax form, and a name tag (but no lanyard or pin to hold it).  Also, since all of their info papers and emails are form letters that they use for every convention, they frequently have typos where somebody forgot to delete the previous city's name and add "St. Louis".  (Also, while I'm nitpicking, the chairs at WW were plastic folding chairs, where as PC provided cushioned chairs.  Three days sitting in a chair and your butt knows which one it prefers).

Alternately, Planet Comicon provided the exhibitors with a full program schedule in the form of a comic book sized, full color, stapled pamphlet that contained a full floor map with a list of exhibitors and their locations, a list of the media guests, a list of the panels and their locations, and a list of the after party events.  It was a really nice package.  I also got a name tag (with lanyard!  Ironically, I didn't use the lanyard at PC, but fortunately saved it and used it at WW).

Aaron at Planet Comcion
The two conventions provide a similar, but different experience.  Personally, as a comic book fan who actually reads comics, I would rather spend $35 to talk with a wide variety of comic creators than spend $50 to stand in line for 4 hours only to then spend more money in order to get an actor's autograph (and heaven help your bank account if you want a photo op with them), but I'm always used to being in the minority.

As I stated earlier, we had a large table set up at Planet Comicon with four people manning the table.  This was wonderful.  Having four people really helped ease the pressure of the whole thing.  We all had plenty of time to walk the floor and actually enjoy the convention for ourselves.  I was able to go out and talk to a variety of other creators (pro and indie), though as usual, I really wish I would have to talked to more.

To be perfectly honest, we didn't sell as much as I thought we would at Planet Comicon.  Last year, I did pretty well and, being that I had a lot more books available, I expected to do even better, but that was not the case.  There were a lot of great people at PC, and I was very happy to meet (hopefully) new fans, but it seemed like we had a hard time getting people to walk away with books.  Despite being unable to move many books, I had a great weekend.  Aside from networking with other creators and professionals, I got to spend the weekend with Sergio, Tim, and Sara.  We had a nice room at the Kansas City Marriott right next to the convention center which, while expensive, sure made the whole weekend a lot easier.  It was also the first time I got to meet Sergio, who flew in from Mexicali for the show.  We all had a great time hanging around Kansas City, eating good food, having a few beers, and we saw the new Studio Ghibli film, The Wind Rises.  All in all, it was a very fun and rewarding weekend, though I was incredibly exhausted and eager to see the end of it (I made the drive home from Kansas City to St. Louis in 3 and 1/2 hours).

Aaron at Wizard World St. Louis
Despite being a bigger convention, my set up for Wizard World was smaller than my set up at Planet Comicon.  I was by myself in St. Louis, and after working so much in Kansas (and a few work intense weeks at my day job), I really just wanted to sit back, relax, and let the convention happen however it was going to happen.  Despite the high cost to be there, I didn't really feel like working this con that hard.

So, I was quite surprised to find that I sold more at Wizard World St. Louis than I did at Planet Comicon.  There are a few specific reasons why I did well in St. Louis.  Firstly, the convention goers were all really great.  Everybody seemed to be just ecstatic that they were at a convention, (as a native to the area, I don't mind telling you that the city often seems entertainment starved if you're not a sports fan), and while obviously not everyone was there to buy indie comics, most people were receptive of the Artist Alley.

Secondly, there seems to be a large amount of people looking to support local talent.  Being that I'm local to the St. Louis area, I'm able to take advantage of that.

Thirdly, and there's no modest way to say this, but I had multiple people recognize me from other convention appearances and tell me how much they liked my comics and became repeat customers.  There was one fantastic fellow who bought a Zero's Heroes book from me at last year's Wizard World St. Louis.  He expressed to me in no uncertain terms how much he liked it and bought my new Zero's Heroes books as well as the first issue of Science Hero.  Then, the next day, having read Science Hero, he came back and bought the next two issues.  It was incredibly inspiring and humbling.  I wish I could remember his name so I could tell everybody how awesome he is, but alas, I cannot.

I also met a family of awesome cosplayers who saw me last year at Project: Comic Con and eagerly picked up more Science Hero and Zero's Heroes books.  I even had somebody recognize Zero's Heroes from Planet Comicon just a few weeks before!  Due to a printing error, all our copies of Zero's Heroes Annual #1 came in black & white instead of color.  Not wanting to sell the books (and not paying for them) we decided to just give them out to kids for free.  One little girl who received a free book at Planet Comicon also attended Wizard World St. Louis.  Her parents said she liked the book so much that they had to buy her some more.

Now, those of you who know me personally need not worry, my ego is still in check.  I'm far from having a enough fans to sell out and leave you all in the dust (not yet, anyway...just you wait).  But, even knowing that one person is digging what I do and coming back for more...well, that's what makes it all worthwhile.

Thursday, February 13, 2014

Original Ladykillers

We're running a new webcomic over at newhavencomics.com called The Original Ladykillers:  The Semi-fictional Autobiography of Preston Rocket.  This comic is a bit different than the usual stuff we do because it is an autobiographical comic.  It is written and drawn by Preston Rocket, a friend of mine who is a musician.  We both have a love for comics and he came to me one day with the idea of doing a comic about his experiences playing guitar in a band.  I figured there's always an audience for honest, soul searching comics about how much life sucks (his words, not mine), so we started talking about what kind of art style he wanted.  He shocked me when he said he was interested in drawing it himself.  Preston's not really an artist, but you don't grow up reading Spider-man comics without making some doodles at some point in your life.  Also, he said that since the comic is intensely personal, it just felt right for him to be the sole author of it (my editing notwithstanding).

So, without further ado, here is an official interview I conducted with Preston where we discuss the origins of the comic, the meaning of "semi-fictional", lady killing, and rock and roll.

AARON WALTHER:  So Preston, tell me about the title, The Original Ladykillers:  The Semi-fictional Autobiography of Preston Rocket.  Why such a long title?

PRESTON ROCKET:  The title comes from my old band called The Original Ladykillers.  The band broke up a few years ago, but you know, I really like the name so I've kind of hung on to it.  When I decided to do the comic, the name just seemed like the obvious choice.  As for the rest of it, well, I just wanted to be clear what the comic was about.  It's about me.

AW:  What does "semi-fictional" mean?

PR:  I had decided up front that I didn't want to do a straight autobiography for a few reasons.  Firstly, I changed all the names because I didn't want people I know to see themselves in this comic.  It's not always flattering and I don't want people to think I'm taking shots at them.  Secondly, and more importantly, my life is actually very boring.  (Laughs)  The only things of interest are the times when I'm playing music in various bands and even that's not always that entertaining.  So, it's really just kind of a story based on various personal experiences I've had.  It's all stuff that happened to me, but it's kind of out order with some people rearranged for better reading.  Really, it's a "based on the true story" kind of book.  Lots of movies, and even some documentaries, use that as a band-aid to cover up where they decide to change things to make it more exciting.  I hate when Hollywood uses that to trick people into thinking things happened a certain way even if the facts say otherwise.  Basically, I didn't want to Michael Moore this shit, so I'm being upfront, it's a fictionalized version of my life.  Plus, with the subtitle, the name was getting a little too long, so I figured I'd just stick "semi-fictional" in there to make it longer.  (Laughs)

AW:  So, how true is it?  You said it's not always flattering, are you trying to avoid hurting people's feelings?  Certainly your friends would recognize themselves in your comic even if the name was changed.

PR:  It's all fairly accurate.  Obviously, a lot of the dialog is just based on my memory of the events.  In some cases we're going back over ten years here.  It's not like I have recordings or anything, so it's pretty generalized and probably one sided.  (Laughs)  The band shown in the comic is actually an amalgam of various bands I've been in.  So, in reality, there are probably lots of people who will think they see themselves in the comic because you run into a lot of the same kinds of people when you play in bands.  It's just the way things are.

AW:  So, apart from being based on you, what is TOLK:TSFAOPR actually about?

PR:  I would say it's about relationships.  When you're in a band, working with other creative people...it's a different kind of relationship than you have with other friends.  Especially if it's between two songwriters.  It's hard to explain.  It's more than friendship.  I know it sounds like a joke, and I am definitely going to joke about it the comic, but it's kind of like a romantic relationship.  Instead of romantic love, you are sharing creative respect and you're both working hard to create something great that can only come from the two of you.  So, the comic is a look at people who have this kind of relationship and, for various reasons, when the relationship falls apart, and even if you're still friends, it's not the same.

AW:  Speaking of romantic relationships.  The first chapter of the comic doesn't feature the band or any music.  It's just you and a girl.  Why is that?

PR:  Well, that's a prologue that I wanted to set up that will come back into play later in the comic.  But like I said, the comic is about relationships, not just between band mates, but also between girlfriends.  The fact of the matter is, girlfriends weigh heavily on the songwriting I was doing at the time, so love and relationships was kind of what my music was about.  So, I guess it's no surprise that that's what my comic would be about.  (Laughs)  When I started The Original Ladykillers (the original real life one), I was getting out of a really bad relationship, and suffice to say, it did a number on me.  So, when I stated writing all this terrible music about being lonely and so forth, I thought it would be funny if the "band persona" were of a bunch of lady killers, as in handsome guys that break women's hearts.  Maybe it was a bit of wish fulfillment, but I just thought it would some kind of interesting juxtaposition.  (Pause)  I don't know, that might be a bunch of BS rationalization.  I specifically remember talking with some band mates about possible names, and we were having a hard time coming up with something we all liked.  The conversation drifted and we started talking about movies and someone mentioned The Ladykillers by the Coen Brothers.  I love the movie, but insisted that everyone should watch the original Ladykillers with Alec Guinness and Peter Sellers.  Then there was this moment where we all knew what the band name would be.  So, in reality, it's probably a mix of the two stories.  Basically, the name just sounded good.

AW:  So, speaking of music, will you be tying your music to the comic.  Any plans to release any songs to work as a soundtrack, like Brendan Small does with Metalocalypse?

PR:  Well, Metalocalypse has the advantage of being an animated series where the music is very important to how the story is digested.  Since I'm doing a comic, there's really no need to have a soundtrack.  Honestly though, I'm just not that interested in doing music right now.  I might do something in the future, if it feels right, but right now I just want to focus on the comic.  Drawing is hard.  (Laughs)  I know it doesn't look like it, but it takes me forever to finish a page.  Plus, I don't really have any music to release.  I mean, I have some crappy old demos that we recorded in a basement, but those tracks really aren't that great.

AW:  Being that we're friends, I do have a little bit of insider information.  Weren't The Original Ladykillers recording a full album before they broke up?

PR:  (Laughs)  Oh, I was afraid you were going to bring that up.  I don't want to talk too much about it because it might spoil some of the comic, but yes, we were signed with a local record label and were working on a full album.  Things happened and the band broke up.  We only had a few tracks fully finished, maybe 3 or 4, I forget exactly.  Obviously, the label guys were pissed off, and there was talk of bringing in some studio musicians and replacement band members to finish it, which is probably what I should have done, but...well, I just couldn't.  I was probably angrier than I should have been, but I just couldn't play music anymore.  Not at that time, anyway.  I'm still in talks with the label about the completed tracks but I can't really talk about it right now.

AW:  Okay, fair enough.  One last question about the comic update schedule.  You are releasing full chapters each month.  Any reason why you aren't going for a M-W-F schedule, or even a once a week schedule?

PR:  I don't read that many webcomics, so I don't really know what a standard release is.  I want to put it out in chapters because I think it just reads better that way.  That's really the only reason.  Also, I can't say for sure how long each chapter is.  So far, the chapters have all clocked in at 6 pages, but they might be longer or shorter, depending on how it goes.

AW:  Okay then, sounds good to me!

Well folks, there you have it.  We'll be updating new chapters of The Original Ladykillers:  The Semi-fictional Autobiography of Preston Rocket the first of every month, and it all starts right here.  Thanks for reading!